![wii u homebrew apps list wii u homebrew apps list](https://i.ytimg.com/vi/2EipHStkVdk/hqdefault.jpg)
Personally, I started with Userland and the Pong example, but I might recommend starting with one of the HBL examples because developing with HBL is a bit quicker. Limitations: toolchain (wut) is still in development, otherwise has normal app access as far as the RPX loading mechanism permitsĮverything above requires devkitppc to be setup as well. to memory, upper limit on ELF size (~5MB?), can't use static libraries (such as the HOME menu pause/resume or browser open url)Įxamples: Hello World - Pong - Space Game - Colored Cube - GX2texture2d Limitations: HBL elf format is a touch hacky wrt. Requirements: dimok's libogc and portlibs installed to the devkitpro directory GX2 Examples: HBL - Loadiine GX2 - CHIP8 Emulator - Colored Cube - HB App Store OSScreen Examples: Hello World - Pong - Snake - Space Game - Tic Tac Toe - LiveSynthesisU Limitations: No sound, no SD card, no GX2, no global variables, and ~20KB app limit There's also two main methods of drawing to the screen: a basic way via OSScreen and a more graphical way with GX2.Įxamples: Hello World - Pong - Snake - Space Game - Tic Tac Toe
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![wii u homebrew apps list wii u homebrew apps list](https://i.ytimg.com/vi/28aytIdyyUQ/maxresdefault.jpg)
There are three primary ways to launch homebrew: via Userland (bin/mp4 files), via HBL (elf), and via Loadiine/natively (rpx).